Rig
a simple biped character. The rig should include the following (all
_R joints and controls should have a _L mirror):
- Skeleton hierarchy:
- JT_pelvis (root)
- JT_leg_R
- JT_knee_R
- JT_ankle_R
- JT_ball_R
- JT_toe_R
- JT_spine_lumbar
- JT_spine_thoracic
- JT_clav_R
- JT_arm_R
- JT_elbow_R
- JT_wrist_R
- JT_neck
- JT_head
- Smooth bind on mesh
No comments:
Post a Comment