Model or find a character that is over 20k triangles/10k quads.
The mesh should have good, descriptive quad topography.
Rig it. Each item below is worth a total of 10 possible points.
- anatomically sensible skeleton (correct number and placement of joints)
- excellent skin weighting
- consistent naming convention (ideally the one used in this class)
- IK setup for the legs. Setup should include pole vector controllers and roll/etc set driven keys if needed.
- curve controls for all FK joints that need direct control.
- IK/FK switch for arms, using the method demonstrated in class.
- finger control set up either via SDK, FK curve controls, or both.
- face rig with controls for eyes, lids, brows, mouth, jaw, etc.
- IK-spline control with twist and roll built into the control
- all "untouchables" locked (and hidden if necessary)
- all possible controls feature frozen transforms and/or zero-default attributes
These are worth 5 points each:
- non-rendering polygon controls as a replacement for all or most curve controls
- clothing items or accessories bound in an appropriate fashion
- character set(s)