- Use Skeleton>joint tool to draw joints
- Draw joints in orthographic viewports for limbs aligned along an XYZ plane
- Usually, this means choosing a view that bisects the limb's primary plane of motion.
- side view: spine, neck/head, legs
- top view: arms
- front view: fingers
- Draw limb joints with a slight bend in them. Place elbow and knee joints slightly closer to the kneecap/elbow point, rather than directly in the center.
- You can select a joint, activate the move manipulator (w), and hold down "d" while moving the joint. This will allow you to move a joint without effecting the position of the joint's children.
Friday, April 11, 2014
Tips on drawing skeletons
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