https://vimeo.com/87997882
https://vimeo.com/87997881
3D Character Rigging
Friday, February 13, 2015
Thursday, February 12, 2015
Friday, February 6, 2015
IK/FK setup tutorials
Overview of the process - https://vimeo.com/86868121
Creating duplicate arm chains for the IK and FK controls - https://vimeo.com/86868124
Setting up orient constrains on the real arm - https://vimeo.com/86868126
Using set driven key to blend contsraint weights - https://vimeo.com/86868127
Constraining the new joints and controls to the real skeleton - https://vimeo.com/86868128
Creating duplicate arm chains for the IK and FK controls - https://vimeo.com/86868124
Setting up orient constrains on the real arm - https://vimeo.com/86868126
Using set driven key to blend contsraint weights - https://vimeo.com/86868127
Constraining the new joints and controls to the real skeleton - https://vimeo.com/86868128
Friday, January 30, 2015
circle control script
Circle control script
This script creates a series of circle controls and circle control groups for every joint selected.
Notes:
- All joints MUST be named with a "JT_" prefix, as we have been doing in class.
- Joints must be selected starting in a parent-child descending order; in other words, select the top-most parent joint first, then the next child joint, then the next child joint, etc
- The selection set for the spinal column would in the following order:
- JT_spine_lumbar
- JT_spine_thoracic
- JT_neck
- JT_head
- The script will create a control for each joint, and connect the rotation channels of the joint to the control. The control is then grouped by itself. If it is controlling a joint that is the child of another joint in the current selection, it will parent the control's group to the controller of the parent.
How to use:
Copy the script below the dashed line into the Python tab of your script editor. Select the joints you want to add controls to, making sure to select the joints in a parent-child descending order. In the script editor, choose command > execute.
-------------------------------------------------------------------------------------------------------------------
import maya.cmds as cmds
sl = cmds.ls(sl=1)
count = 0
lastS = None
for s in sl:
ctrlName = s.replace("JT_", "CTL_")
ctrl = cmds.circle( nr=(1, 0, 0), r=1, n=ctrlName)[0]
offset = cmds.group(ctrl, n="GRP_" + ctrl )
cmds.parentConstraint(s, offset, mo=0)
cmds.delete(cmds.parentConstraint(s, offset))
cmds.parentConstraint(ctrl, s, mo=0)
if count > 0 :
cmds.parent( offset, lastS )
count = count + 1
global lastS
lastS = ctrl
finger attributes
Go to modify>add attribute
Add all above attributes.
min: -10
max: 10
default: 0
finger setup videos
Apologies in advance - last video lacks sound, but if you paid attention in class, you should be able to follow along. Will update soon with sound.
https://vimeo.com/93653030
https://vimeo.com/93656646
https://vimeo.com/93653031
https://vimeo.com/93653030
https://vimeo.com/93656646
https://vimeo.com/93653031
finger joint names
JT_fingerIndex_R_1
JT_fingerIndex_R_2
JT_fingerIndex_R_3
JT_fingerIndex_R_end
JT_fingerMiddle_R_1
JT_fingerMiddle_R_2
JT_fingerMiddle_R_3
JT_fingerMiddle_R_end
JT_fingerRing_R_1
JT_fingerRing_R_2
JT_fingerRing_R_3
JT_fingerRing_R_end
JT_fingerPinky_R_1
JT_fingerPinky_R_2
JT_fingerPinky_R_3
JT_fingerPinky_R_end
JT_fingerThumb_R_1
JT_fingerThumb_R_2
JT_fingerThumb_R_3
JT_fingerThumb_R_end
JT_fingerIndex_R_2
JT_fingerIndex_R_3
JT_fingerIndex_R_end
JT_fingerMiddle_R_1
JT_fingerMiddle_R_2
JT_fingerMiddle_R_3
JT_fingerMiddle_R_end
JT_fingerRing_R_1
JT_fingerRing_R_2
JT_fingerRing_R_3
JT_fingerRing_R_end
JT_fingerPinky_R_1
JT_fingerPinky_R_2
JT_fingerPinky_R_3
JT_fingerPinky_R_end
JT_fingerThumb_R_1
JT_fingerThumb_R_2
JT_fingerThumb_R_3
JT_fingerThumb_R_end
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